/**
 * This file is part of WiiuseJ.
 * 
 * WiiuseJ is free software: you can redistribute it and/or modify it under the
 * terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * WiiuseJ is distributed in the hope that it will be useful, but WITHOUT ANY
 * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 * A PARTICULAR PURPOSE. See the GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * WiiuseJ. If not, see <http://www.gnu.org/licenses/>.
 */
package wiiusej.values;

/**
 * Class that represents the orientation of the wiimote.
 * 
 * @author guiguito
 */
public class Orientation
{

    private float roll;
    private float pitch;
    private float yaw;
    private float a_roll;
    private float a_pitch;

    /**
     * Default constructor.
     */
    public Orientation()
    {
        roll = 0;
        pitch = 0;
        yaw = 0;
        a_roll = 0;
        a_pitch = 0;
    }

    /**
     * Contructor with raw, pitch , yaw.
     * 
     * @param r
     *            roll (can be smoothed)
     * @param p
     *            pitch (can be smoothed)
     * @param y
     *            yaw
     * @param ar
     *            absolute roll
     * @param ap
     *            absolute pitch
     */
    public Orientation(float r, float p, float y, float ar, float ap)
    {
        roll = r;
        pitch = p;
        yaw = y;
        a_roll = ar;
        a_pitch = ap;
    }

    /**
     * Get the roll (can be smoothed).
     * 
     * @return the roll
     */
    public float getRoll()
    {
        return roll;
    }

    /**
     * Get the pitch (can be smoothed).
     * 
     * @return the pitch
     */
    public float getPitch()
    {
        return pitch;
    }

    /**
     * Get the yaw.
     * 
     * @return the yaw
     */
    public float getYaw()
    {
        return yaw;
    }

    /**
     * Get absolute roll (can not be smoothed).
     * 
     * @return the a_roll
     */
    public float getARoll()
    {
        return a_roll;
    }

    /**
     * Get absolute pitch (can not be smoothed).
     * 
     * @return the a_pitch
     */
    public float getAPitch()
    {
        return a_pitch;
    }

    @Override
    public String toString()
    {
        return "Orientation : (roll: " + roll + ", pitch: " + pitch + ", yaw: "
                + yaw + ", absolute roll: " + a_roll + ", absolute pitch: "
                + a_pitch + ")";
    }

}
